﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//This is the current wave of the game. 
//It will use the different waves class to determain what stage of the game a player is on.
//i.e. if a player is on wave 1 the untis might be moving slower, to allow time to build their deffences,
// and if they are on a wave further in the game ... it will be moving faster...some abilites will be gained and or lossed
// based on the current game they are in. 
namespace XFense
{
	public class Wave
	{
	}
}
